Kalespace

Kulan World Journal

This system was my first attempt at creating a brand knew crystal sphere using my full customized Star System Creation Tables. While I let the roll of the dice build this system, for the most part, I ignored the dice a few times when the rolls conflicted too much with previous rolls. It was interesting that two gas giants got breathable atmospheres while two terrestrial worlds got tainted atmospheres. Another interesting aspect is that all the worlds are large or very large. Plus, I rolled for a primary population type for each of the inhabited planets.

The most interesting aspects of Kalespace are the following:

  • The Eberron-like civilization of native outsiders on the massive gas giant, Zeligos;
  • The Classical Antiquity civilization of monstrous humanoids on the massive gas giant, Brair;
  • The giant civilization on the tainted world of Varn;
    • I decided to switch the atmospheric compositions rolled for Blackash…

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Fane’s Star

Kulan World Journal

This star system is linked to Kulan through the Harqualian event known as The Transformation. A human race, called the Belin, was transported to the Lands of Harqual during a forced planar-crossing. Their home world is Salitt, which is medium world with little technology or magic. While it is a arid world with rugged terrain, it has a typical biosphere for a planet of its size.

While four of the system’s planets have breathable atmospheres, only the terrestrial world of Shalinsar has knowledge of spelljamming technology. Margvelvak, Dreen, and Shalinsar all have technology equivalent the middle ages with Shalinsar being the most advanced of the three worlds. In the asteroid field known as Breakpoint, there are neophyte spelljamming outposts created by the denizens of Shalinsar.

The gas giant called Dreen is an interesting world, as it has a standard breathable atmosphere and a civilization with a understanding of both magic…

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Allorspace

Kulan World Journal

This crystal sphere used to exist in the Shell Reality, until one of its inhabitants met the raia and exposed his sphere to the concept of there being different realities. Of course, that man is long dead and it took hundreds of years after his death before the sphere to shift into the Farspace Reality. But it proves the point of the arcane, exposing shell reality inhabitants to the concept of realities is a dangerous consequence of letting other races from the farspace reality enter the sphere reality. The Arcane Merchants’ Alliance actively discourages other races from making contact with ‘shellers’, including trade embargoes and the threat of military action. So far, none have risked the wrath of the arcane by attempting to shift another shell sphere to farspace.

Allorspace was named after the sphere’s primary, Allor (very large fire planet). Allor is what is known as a fire planet…

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Trademeet

System Type: Single Primary Star
Classification of Star: Trademeet (Juvenile, orange, 0.7 – 1, 60 billion years). This star use to have another name long ago but it is all but forgotten in modern times.
Planets: Des, Marrilo, Arana, Salor, Juepet. Allin, Vaigo and Burrun.

DES
Planet Type: Terrestrial
Size: Very small
Gravity: Low
Atmosphere: Vacuum
Geology: Rugged
Hydrosphere: No water
Biosphere: No life
Population: n/a
Technology: n/a
Magic: n/a

MARRILO
Planet Type: Terrestrial
Size: Small
Gravity: Microgravity
Atmosphere: Vacuum
Geology: Very flat
Hydrosphere: No water
Biosphere: No life
Population: n/a
Technology: n/a
Magic: n/a

ARANA
Planet Type: Terrestrial
Size: Medium
Gravity: Standard
Atmosphere: Standard
Geology: Standard
Hydrosphere: Dry
Biosphere: Scarce
Population: Very high
Technology: Imperial
Magic: High

SALOR
Planet Type: Gas giant
Size: Very large
Gravity: Extreme
Atmosphere: Dense
Geology: Very rugged
Hydrosphere: Very dry
Biosphere: No life
Population: Very low (gas mining colonies)
Technology: Imperial
Magic: High

JUEPET
Planet Type: Terrestrial
Size: Small
Gravity: Standard
Atmosphere: Very dense
Geology: Flat
Hydrosphere: No water
Biosphere: No life
Population: n/a
Technology: n/a
Magic: n/a

ALLIN
Planet Type: Gas giant
Size: Very large
Gravity: Very high
Atmosphere: Standard
Geology: Very rugged
Hydrosphere: Very dry
Biosphere: Very scarce
Population: Very low
Technology: Imperial (gas mining colonies)
Magic: High

VAIGO
Planet Type: Terrestrial
Size: Very small
Gravity: Low
Atmosphere: Very thin
Geology: Flat
Hydrosphere: Very wet
Biosphere: Very scarce
Population: Very low
Technology: Imperial (ice mining colony)
Magic: High

BURRUN
Planet Type: Terrestrial
Size: Medium
Gravity: Low
Atmosphere: Vacuum
Geology: Flat
Hydrosphere: Very dry
Biosphere: No life
Population: Very low
Technology: Imperial (military base)
Magic: High

Features: The mercane are the only intelligent native species in this system. There are other races living and working in the Trademeet star system now but they aren’t usually found anywhere else but on Arana or the mining colonies on Allin & Vaigo.
Places: The LifeTrade Alliance Stock Exchange on Arana, the Dirmat Gas Mining Colony on Allin, the Kelit Ice Mining Colony on Vaigo, and the Rithal Military Base on Burrun.
NPCs: Jutil Kai

System Template

After the DRAGONSTAR Guide to the Galaxy came out, I figured I’d create a new template to use in conjunction with the World Building section in Chapter Eight: Running Dragonstar (pp. 126 to 138).

Name: The name at the top of each entry is the common name of the system most often used by the natives of that system. If the system is independent of the Dragon Empire but the Empire knows of it then the system may have been given a random database name entry by the Royal Exploratory Service (i.e. F-163E476U8).
System Type: See DRAGONSTAR Guide to the Galaxy, p. 126.
Classification of Star(s): See DRAGONSTAR Guide to the Galaxy, pp. 126-128.
Planets: See DRAGONSTAR Guide to the Galaxy, pp. 128-137.

PLANET ONE
Planet Type:
Size:
Gravity:
Atmosphere:
Geology:
Hydrosphere:
Biosphere:
Population:
Technology:
Magic:

PLANET TWO
Planet Type:
Size:
Gravity:
Atmosphere:
Geology:
Hydrosphere:
Biosphere:
Population:
Technology:
Magic:

Features: See DRAGONSTAR Guide to the Galaxy, pp. 137 to 138.
Places: See Dragonstar Guide to the Galaxy, p. 138.
NPCs: See Dragonstar Guide to the Galaxy, p. 138.

Theraman Trading Collective

The Theraman Trading Collective just proves the adage that anything is possible. Founded by a soulmech, that calls itself Theraman, the TTC is one of the most powerful merchantile organizations in the Outlands. Theraman is mysterious figure throughout the Aegis region — the soulmechs history isn’t commonly known outside of the TTC. And then, only his most trusted partners and advisors know the whole truth. The Slaadi Lord known as Thuy is one of the only individuals outside of the TTC who knows that the soulmech known as Theraman was once the human known as Ful Theraman.

Those in the know inside the TTC really don’t care about Theraman’s history, as the soulmech has proven itself to be a shrewd businessman and honorable CEO of the organization it founded. The time that Theraman spent being tortured, when he was still flesh and blood, by Thuy, taught the sentient machine the value of patience and honor. Two concepts that it had lacked as a human. When Theraman was “killed” by Thuy, a strange alien secretly took his dying body to a wizard and paid a hefty sum to have a Soulbind spell cast just at the moment that Ful Theraman died.

Theraman, the soulmech, found itself indebted to the alien and was forced to work off the debt by acting as a bodyguard. For just over one cycle did Theraman work to pay off his debt, learning the value of hard work as a result. The soulmech was treated well by the alien and learned the art of compassion. Theraman had soon paid his debt in full to his friend. The alien revealed its true form as a female fraal and explained that she had been watching over his family for two generations. The fraal, called Joiiya, and Theraman’s father had been good friends. She explained that there hadn’t been a way to prevent the death of his human body.

Ful Theraman had grown up without his father being around most of the time and the two of them had never been close. He had always resented his father, which had drove him into the life he chose working for the Slaadi Lords. The soulmech felt something lift off his soul and he would have cried if he had still been human. Theraman found his true soul again and gave up the vileness in his soul. Theraman and Joiiya expanded the fraal’s medium-sized trading firm into one of the most profitable organizations in the Outlands. Theraman was soon running the organization by himself, while Joiiya helped from behind the scenes. It took only two cycles for the TTC to be competing with other interstellar organizations such as the Gnome Commerce Guild, LifeTrade Alliance, and Artificers’ Guild. The TTC is on good terms with the Jade Consortium and respects the boundaries set by that group when it comes to selling merchandise in consortium controlled areas. The TTC does not do business with the Slaadi Lords and will even use force against them.

For while Theraman might have given up evil he still holds a grudge against his old employers. Joiiya worries that such self-inflicted anger and pain might push him back into the darkness and she is constantly reminding him to take it easy once in a while. She is especially worried that Theraman allowed a powerful evil wizard, named Manshoon, too join the TTC roughly a cycle and a half ago. Theraman and Manshoon are, surprisingly, close friends. The soulmech often reminds Joiiya that he too was once a black-hearted man and that she shouldn’t judge Manshoon so harshly. Theraman believes he can change Manshoon and makes the wizard work as hard as anyone else. This no nonsense attitude used to really bother Manshoon but he is becoming used to doing his part (and reaping in the benefits).

The TTC is a member of the Arcanum of the Stars and is one of its biggest supporters. The TTC almost always uses its influence to take a wait and see approach to Arcanum House politics. And while Theraman can’t actually join the council itself, several of TTCs key corporate wizards and psions fill out the membership of the TTC in the House. The most vocal of this group is Manshoon and he is the defacto head of the TTC voting block — another thing that worries Joiiya. She has considered joining the council herself just to keep Manshoon from exerting more and more influence on the TTC Arcanum members. Her disdain for the Arcanum is the only thing that has kept her from applying and she would be the first fraal to join the House if she ever decides to go through with it. She would rather have Theraman break off ties with the Arcanum completely believing that nothing good will ever come from being part of what she calls a bunch of terrorists and hot-heads.

Slaadi Lords

The Slaadi Lords are an enigma to all who know of them. Chaotic outsiders with a inclination towards destruction and sometimes even evil, the slaadi are surprisingly organized throughout the Outlands worlds. They have built a extensive criminal network that puts even the great Thieves’ Guilds of the Throneworlds to shame. There are roughly five main Lords of Chaos, as they are sometimes called and each has different motivations and goals.

All of the Slaadi Lords except one are of the blue subtype. The fifth slaad is not one of the five main types of slaadi cataloged by the Dragon Empire and is believed to be either a variant type of slaad or a mutant of some kind. This slaad, called Thuy, has the most organized mind of the five and is the defacto head of the Slaadi Lords. This is mainly due to his more neutral outlook on life and the fact that the others are too chaotic-minded to want the job. However, while the four blue Slaadi Lords only lean slightly towards evil, Thuy is completely evil and fits the Neutral Evil, “Malefactor” profile to a T.

The Slaadi Lords are into every shady deal and illegal vice one can think of. However, the black market services they offer tends to fluctuate widely. They could be selling tainted chulroot juice to arcane addicts one cycle and black market stuffed, furry collectibles the next. Anything goes when it comes to the Slaadi Lords. About the only thing that remains constant is the trafficking of slaves and exotic magic. The Lords of Chaos’ best clients are usually evil outsiders or grey & death slaadi, which they do not bow and scrape to. It is widely rumored that Thuy could defeat even the most powerful death slaad in one-on-one battle, which would never happen, as Thuy keeps his highly loyal, elite bodyguards around at all times. (These bodyguards are vicious lizard-like humanoids that were never given a name by Thuy when he first created them as his personal race of thralls.)

Thuy oversees most of the deals involving magic including magical beast, powerful minor artifacts, and specialized technomancy. He leaves the trading of slaves in the hands of the other Slaadi Lords. The four blues usually don’t get directly involved in the day-to-day operations of slave trading, as they are always distracted by the newest vice or hot item. One could call them “trade” junkies but never to their faces. The “organization” is run mainly by whichever smooth-tongued rogue or violent fighter is currently the favored adviser to the individual Slaad Lord. This position has a tendency to be short and profitable if you can get out with your hide intact.

Only once has Thuy had to intervene and remove an overtly greedy aide to one of the Lords of Chaos. That human, Ful Theraman, ended up as Thuy’s personal plaything for nearly ten cycles before Thuy thought he put the man out of his misery. Only three years later did Thuy learn of the soulmech trader who has carved out a small trade empire of his own. Thuy was not happy that Ful’s soul had survived and has devoted much of his time towards destroying the soulmech that calls itself “Theraman”. However, Thuy is interested in acquiring as much of the TTC’s assets as he possibly can and has held his overt forces back. Thuy is especially interested in acquiring the services of Theraman’s right-hand-man, the clone known as Manshoon.