Arcanum House

The base of operations for the Arcanum is located on the barren world of Charamosh. Located in a hidden system somewhere in the Outlands, Charamosh has little value. No atmosphere, no veins of ore worth plundering, and very little light, as it is the last planet in its system. These conditions make Charamosh extremely cold and uninviting.

Due to these conditions, Arcanum House is located underground carved from dozens of interconnected passages. And while members sometimes refer to the caverns as Arcanum House, it is the structure that hangs in the central cavern the way the liquid-metal sphere hangs in the center of a starcaster, which is really Arcanum House.

Designed as a perfect sphere, Arcanum House permits enter only to those that are members of the House. This is done through the combination of retinal scans, fingerprinting, and spells such as Detect Magic, See Invisibility and True Seeing. It is impossible to Gate, Shadow Walk, or Teleport into the House whether by arcane, divine or psionic means. This protection means that no being short of a lesser god could break through the enchantments (and even then the deity would have to battle some of the most powerful wizards, priests and psions from the worlds of the Outlands).

Dozens of walkways stretch across the cavern to allow access to the structure but most members use special skiffs to take them to and from Arcanum House. These skiffs are magical constructs that have Levitation, Telekinesis and Tenser’s Floating Disk cast as part of the creation process. They can usually carry about 3 to 5 medium-sized humanoids comfortably but can carry up to 10 in an emergency. Most affiliations have one or two skiffs available for their members, which are kept at the affiliation’s council house.

Inside the House proper, each affiliation has it’s own terrace, which in turn has a small skiff designed to detach from the terrace. This allows a particular member to address the council from the center of Arcanum House, if they so choose. A skiff would be crowded with more than 3 medium-sized humanoids on it.

The House is also enchanted to prevent destructive magic from working while in the interior of the structure. Thus, a character could not cast a Fireball in a group of seats that contained a rival affiliation. Not even 9th-level spells such as Wish work within Arcanum House. Some minor magic items work fine but most spells tend to fizzle out near that so much magic and technology.

The House has a chancellor that controls all debates and voting by recognizing each world member as they petition to speak. This chancellor is elected to their position every 10 years but can be removed from his position by the council, by a vote, with a 75% majority against. At least 90% of the entire council must in attendance for such a vote to occur.

The current chancellor is named Syrath Erais and has held his position for the last 50 years and isn’t in any danger of being voted out. Syrath lives on Charamosh year round and has access to almost limitless resources. He has three skiffs that are his personal property and he always seated in a central skiff in Arcanum House. This skiff is the largest in the council chamber but he thinks nothing of the prestige it supposedly provides him.

For while the chancellor controls the flow of conversation in Arcanum House, another governs Charamosh. Derr Mantun is the de facto ruler of the planet. Appointed out of the necessity of having someone in charge who isn’t involved in the politics of the House, Derr is more like a constable/king than a world ruler (although that is changing rapidly).

He is responsible for keeping the peace amongst the different affiliations. This isn’t an easy job and he is often diplomat, soldier, judge, jury, and executioner (if it comes to that). And that’s usually all in one day. Luckily, he has a personal staff of over a hundred of the toughest fighters and rouges on the planet. Those he didn’t recruit himself are die hard members of the ongoing resistance against the Dragon Empire. His second in command on the planet is a female raia named Tariana.

He doesn’t trust spellcasters but does rely on a powerful group of psion/monks to police the more powerful members of the Arcanum. This force is lead by a dwarven male named Kurth Anvilstar. Kurth doesn’t like arcane spellcasters at all and wouldn’t remain on Charamosh if Derr didn’t need his help. The two adventured together across the stars years ago and are the best of friends.

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